Show / Hide Table of Contents

Namespace SA.Android.GMS.Games

Classes

AN_Achievement

Data interface for retrieving achievement information.

AN_AchievementIncrementResult

An achievements increment result.

AN_AchievementsClient

AN_AchievementsLoadResult

An achievements load result.

AN_DataOrConflictResult

Snapshot Open result

AN_Games

Main entry point for the Games APIs. This class provides APIs and interfaces to access the Google Play game services functionality.

AN_GamesCallbackStatusCodes

Status codes for Games callbacks.

AN_GamesClient

A client to interact with games basic functionality.

AN_IntentResult

GMS Intent request result

AN_Leaderboard

Data interface for leaderboard metadata.

AN_LeaderboardLoadResult

Leaderboards load result object.

AN_LeaderboardsClient

A client to interact with leaderboards functionality. https://developers.google.com/android/reference/com/google/android/gms/games/LeaderboardsClient

AN_LeaderboardScore

AN_LeaderboardScoreBuffer

Containing LeaderboardScore data.

AN_LeaderboardScoreBuffer.ScoresList

AN_LeaderboardScores

Result delivered when leaderboard scores have been loaded.

AN_LeaderboardsLoadResult

Leaderboards load result object.

AN_LeaderboardVariant

Data interface for a specific variant of a leaderboard; a variant is defined by the combination of the leaderboard's collection (public or social) and time span (daily, weekly, or all-time).

AN_Player

Data interface for retrieving player information.

AN_PlayerLevel

Data object representing a level a player can obtain in the metagame.

A PlayerLevel has three components: a numeric value, and a range of XP totals it represents. A player is considered a given level if they have at least MinXp and less than MaxXp.

AN_PlayerLevelInfo

Data object representing the current level information of a player in the metagame. A AN_PlayerLevelInfo has four components: the player's current XP, the timestamp of the player's last level-up, the player's current level, and the player's next level.

AN_PlayersClient

A client to interact with Players.

AN_ScoreSubmissionData

Data object representing the result of submitting a score to a leaderboard.

AN_ScoreSubmissionData.Result

Simple data class containing the result data for a particular time span.

AN_Snapshot

Data interface for a representation of a saved game. This includes both the metadata and the actual game content.

AN_SnapshotConflict

AN_SnapshotMetadata

Data interface for the metadata of a saved game.

AN_SnapshotMetadataChange

A collection of changes to apply to the metadata of a snapshot. Fields that are not set will retain their current values.

AN_SnapshotMetadataChange.Builder

AN_SnapshotMetadataResult

The result of Snapshot loading

AN_SnapshotsClient

A client to interact with Snapshots.

AN_SnapshotsDeleteResult

An achievements increment result.

AN_SnapshotsMetadataResult

The result of Snapshots loading

AN_SnapshotUIResult

Object that desribed user interaction with the Snapshots UI.

Enums

AN_Achievement.AchievementState

AN_Achievement.AchievementType

AN_Leaderboard.Collection

AN_Leaderboard.ScoreOrder

Score order constant for leaderboards

AN_Leaderboard.TimeSpan

AN_PageDirection

Direction constants for pagination over data sets.

AN_SnapshotsClient.ResolutionPolicy

AN_SnapshotUIResult.UserInteractionState

In This Article
Back to top Generated by DocFX