Class AN_GamesCallbackStatusCodes
Status codes for Games callbacks.
Inheritance
Inherited Members
Namespace: SA.Android.GMS.Games
Assembly: cs.temp.dll.dll
Syntax
public static class AN_GamesCallbackStatusCodes
Fields
INTERNAL_ERROR
An unspecified error occurred; no more specific information is available. The device logs may provide additional data.
Declaration
public static int INTERNAL_ERROR
Field Value
| Type | Description |
|---|---|
| System.Int32 |
MULTIPLAYER_DISABLED
This game does not support multiplayer. This could occur if the linked app is not configured appropriately in the developer console.
Declaration
public static int MULTIPLAYER_DISABLED
Field Value
| Type | Description |
|---|---|
| System.Int32 |
OK
The operation was successful.
Declaration
public static int OK
Field Value
| Type | Description |
|---|---|
| System.Int32 |
REAL_TIME_CONNECTION_FAILED
Failed to initialize the network connection for a real-time room.
Declaration
public static int REAL_TIME_CONNECTION_FAILED
Field Value
| Type | Description |
|---|---|
| System.Int32 |
REAL_TIME_MESSAGE_SEND_FAILED
Failed to send message to the peer participant for a real-time room.
Declaration
public static int REAL_TIME_MESSAGE_SEND_FAILED
Field Value
| Type | Description |
|---|---|
| System.Int32 |
REAL_TIME_ROOM_NOT_JOINED
Failed to send message to the peer participant for a real-time room, because the user has not joined the room.
Declaration
public static int REAL_TIME_ROOM_NOT_JOINED
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
getStatusCodeString(Int32)
Get the string associated with the status code. This can be used for clearer logging messages to avoid having to look up error codes.
Declaration
public static string getStatusCodeString(int statusCode)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | statusCode | The status code to get the message string for. |
Returns
| Type | Description |
|---|---|
| System.String | String associated with the status code. |