Show / Hide Table of Contents

Class AN_PlayerLevelInfo

Data object representing the current level information of a player in the metagame. A AN_PlayerLevelInfo has four components: the player's current XP, the timestamp of the player's last level-up, the player's current level, and the player's next level.

Inheritance
System.Object
AN_PlayerLevelInfo
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: SA.Android.GMS.Games
Assembly: cs.temp.dll.dll
Syntax
public class AN_PlayerLevelInfo

Properties

CurrentLevel

Getter for the player's current level object. This object will be the same as the one returned from NextLevel if the player reached the maximum level. See IsMaxLevel

Declaration
public AN_PlayerLevel CurrentLevel { get; }
Property Value
Type Description
AN_PlayerLevel

CurrentXpTotal

The player's current XP value.

Declaration
public long CurrentXpTotal { get; }
Property Value
Type Description
System.Int64

IsMaxLevel

Returns true if the player reached the maximum level (CurrentLevel is the same as NextLevel

Declaration
public bool IsMaxLevel { get; }
Property Value
Type Description
System.Boolean

LastLevelUpTimestamp

The timestamp of the player's last level-up.

Declaration
public long LastLevelUpTimestamp { get; }
Property Value
Type Description
System.Int64

NextLevel

Getter for the player's next level object. This object will be the same as the one returned from CurrentLevel if the player reached the maximum level. See isMaxLevel()

Declaration
public AN_PlayerLevel NextLevel { get; }
Property Value
Type Description
AN_PlayerLevel
In This Article
Back to top Generated by DocFX