Class AN_Snapshot
Data interface for a representation of a saved game. This includes both the metadata and the actual game content.
Inheritance
Namespace: SA.Android.GMS.Games
Assembly: cs.temp.dll.dll
Syntax
public class AN_Snapshot : AN_LinkedObject
Methods
GetMetadata()
Retrieves the metadata for this snapshot.
Declaration
public AN_SnapshotMetadata GetMetadata()
Returns
Type | Description |
---|---|
AN_SnapshotMetadata |
ReadFully()
Read the contents of a snapshot.
If this snapshot was not opened via
Declaration
public byte[] ReadFully()
Returns
Type | Description |
---|---|
System.Byte[] |
WriteBytes(Byte[])
Write the specified data into the snapshot. The contents of the snapshot will be replaced with the data provided in content. The data will be persisted on disk, but is not uploaded to the server until the snapshot is committed via CommitAndClose(AN_Snapshot, AN_SnapshotMetadataChange, Action<AN_SnapshotMetadataResult>)
If this snapshot was not opened via
Declaration
public void WriteBytes(byte[] content)
Parameters
Type | Name | Description |
---|---|---|
System.Byte[] | content | The data to write. |