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Class AN_PlayerLevel

Data object representing a level a player can obtain in the metagame.

A PlayerLevel has three components: a numeric value, and a range of XP totals it represents. A player is considered a given level if they have at least MinXp and less than MaxXp.

Inheritance
System.Object
AN_PlayerLevel
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: SA.Android.GMS.Games
Assembly: cs.temp.dll.dll
Syntax
public class AN_PlayerLevel

Properties

LevelNumber

Returns the number for this level, e.g. "level 10". This is the level that this object represents. For a player to be considered as being of this level, the value given by CurrentXpTotal must fall in the range [MinXp, MaxXp).

Declaration
public int LevelNumber { get; }
Property Value
Type Description
System.Int32

MaxXp

The maximum XP value represented by this level, exclusive.

Declaration
public long MaxXp { get; }
Property Value
Type Description
System.Int64

MinXp

The minimum XP value needed to attain this level, inclusive.

Declaration
public long MinXp { get; }
Property Value
Type Description
System.Int64
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