Class AN_SnapshotMetadataChange.Builder
Inheritance
System.Object
    AN_SnapshotMetadataChange.Builder
  Inherited Members
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
    
      System.Object.ToString()
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
  Namespace: SA.Android.GMS.Games
Assembly: cs.temp.dll.dll
Syntax
public class BuilderConstructors
Builder()
Declaration
public Builder()Methods
Build()
Declaration
public AN_SnapshotMetadataChange Build()Returns
| Type | Description | 
|---|---|
| AN_SnapshotMetadataChange | 
SetCoverImage(Texture2D)
Cover image to set for the snapshot.
Declaration
public void SetCoverImage(Texture2D coverImage)Parameters
| Type | Name | Description | 
|---|---|---|
| Texture2D | coverImage | 
SetDescription(String)
Description to set for the snapshot. description
Declaration
public void SetDescription(string description)Parameters
| Type | Name | Description | 
|---|---|---|
| System.String | description | 
SetPlayedTimeMillis(Int64)
The new played time to set for the snapshot. Value should always be above zero. player played time in milliseconds
Declaration
public void SetPlayedTimeMillis(long playedTimeMillis)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int64 | playedTimeMillis | 
SetProgressValue(Int64)
The new progress value to set for the snapshot. Value should always be above zero.
Declaration
public void SetProgressValue(long progressValue)Parameters
| Type | Name | Description | 
|---|---|---|
| System.Int64 | progressValue | player progress value |