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Class UM_SaveInfo

Saved game metadata.

Inheritance
System.Object
UM_SaveInfo
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: SA.CrossPlatform.GameServices
Assembly: cs.temp.dll.dll
Syntax
public class UM_SaveInfo

Properties

Description

Retrieves the description of this snapshot.

Declaration
public string Description { get; }
Property Value
Type Description
System.String

PlayedTime

Retrieves the played time of this snapshot in milliseconds.

Declaration
public long PlayedTime { get; }
Property Value
Type Description
System.Int64

ProgressValue

Retrieves the progress value for this snapshot.

Declaration
public long ProgressValue { get; }
Property Value
Type Description
System.Int64

Methods

LoadCoverImage(Action<Texture2D>)

Declaration
public virtual void LoadCoverImage(Action<Texture2D> callback)
Parameters
Type Name Description
Action<Texture2D> callback

SetCoverImage(Texture2D)

Cover image to set for the snapshot.

Declaration
public void SetCoverImage(Texture2D coverImage)
Parameters
Type Name Description
Texture2D coverImage

SetDescription(String)

Description to set for the snapshot. description

Declaration
public void SetDescription(string description)
Parameters
Type Name Description
System.String description

SetPlayedTimeMillis(Int64)

The new played time to set for the snapshot. Value should always be above zero. player played time in milliseconds

Declaration
public void SetPlayedTimeMillis(long playedTimeMillis)
Parameters
Type Name Description
System.Int64 playedTimeMillis

SetProgressValue(Int64)

The new progress value to set for the snapshot. Value should always be above zero. player progress value

Declaration
public void SetProgressValue(long progressValue)
Parameters
Type Name Description
System.Int64 progressValue
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