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Class GKAccessPoint

An object that allows players to view and manage their Game Center information from within your game.

The access point displays a control in a corner of your game that opens a Game Center dashboard when the player taps or clicks it.

Set Active to YES to display the access point control. To change the default location of the control, use the Location property.

Inheritance
System.Object
GKAccessPoint
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: SA.iOS.GameKit
Assembly: cs.temp.dll.dll
Syntax
public static class GKAccessPoint

Properties

Active

A Boolean value that determines whether to display the access point.

Declaration
public static bool Active { get; set; }
Property Value
Type Description
System.Boolean

IsPresentingGameCenter

A Boolean value that indicates whether the game is presenting the Game Center dashboard. This property is true when the player taps the access point control and false when the player dismisses the Game Center dashboard.

Declaration
public static bool IsPresentingGameCenter { get; }
Property Value
Type Description
System.Boolean

Location

The corner of the screen to display the access point.

Declaration
public static GKAccessPointLocation Location { get; set; }
Property Value
Type Description
GKAccessPointLocation

ShowHighlights

A Boolean value that indicates whether to display highlights for achievements and current ranks for leaderboards.

Declaration
public static bool ShowHighlights { get; set; }
Property Value
Type Description
System.Boolean

Visible

A Boolean value that indicates whether the access point is visible. On Apple TV, you can set this property to YES to move the focus to the access point.

Declaration
public static bool Visible { get; }
Property Value
Type Description
System.Boolean
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