Class ISN_GKSavedGame
The saved game data.
Each GKSavedGame object contains the following information about a saved game: the name of the device that created the saved game file, the date the saved game file was modified, and the name of the saved game file. Saved game files are manipulated through the local player
Inheritance
System.Object
ISN_GKSavedGame
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: SA.iOS.GameKit
Assembly: cs.temp.dll.dll
Syntax
public class ISN_GKSavedGame
Properties
DeviceName
The name of the device that created the saved game data.
The device name is equal to whatever the user has named his or her device. For example, “Bob’s iPhone”, “John’s Macbook Pro”.
Declaration
public string DeviceName { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Id
Id of the saved game record.
Declaration
public string Id { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
ModificationDate
The date when the saved game file was modified.
Declaration
public DateTime ModificationDate { get; }
Property Value
| Type | Description |
|---|---|
| DateTime |
Name
The name of the saved game. You can allow users to name their own saved games, or you can create a saved game name automatically.
Declaration
public string Name { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Methods
Load(Action<ISN_GKSavedGameLoadResult>)
Loads saved game data
Declaration
public void Load(Action<ISN_GKSavedGameLoadResult> callback)
Parameters
| Type | Name | Description |
|---|---|---|
| Action<ISN_GKSavedGameLoadResult> | callback |