Class ISN_GKLocalPlayerListener
A protocol that handles events for Game Center accounts.
Inheritance
System.Object
ISN_GKLocalPlayerListener
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: SA.iOS.GameKit
Assembly: cs.temp.dll.dll
Syntax
public static class ISN_GKLocalPlayerListener
Properties
DidModifySavedGame
Indicates that saved game data was modified. This method is usually called when a game is saved on device other than the device currently in use.
Declaration
public static SA_iEvent<ISN_GKSavedGameSaveResult> DidModifySavedGame { get; }
Property Value
Type | Description |
---|---|
SA_iEvent<ISN_GKSavedGameSaveResult> |
HasConflictingSavedGames
Invoked when a conflict arises between different versions of the same saved game. Saved game files conflict when multiple devices write to the same saved game file while one or more of the devices are offline. The app must determine which saved game data is the correct data to use and then call the ResolveConflicts ISN_GKLocalPlayer
Declaration
public static SA_iEvent<ISN_GKSavedGameFetchResult> HasConflictingSavedGames { get; }
Property Value
Type | Description |
---|---|
SA_iEvent<ISN_GKSavedGameFetchResult> |