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Class SceneExtensions

Unity Scene extension methods.

Inheritance
System.Object
SceneExtensions
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: StansAssets.Foundation.Extensions
Assembly: cs.temp.dll.dll
Syntax
public static class SceneExtensions

Methods

GetComponent<T>(Scene)

Returns the component of Type type in on of the located on scene root GameObject. A component is returned only if it is found on an active GameObject.

Declaration
public static T GetComponent<T>(this Scene scene)
    where T : class
Parameters
Type Name Description
Scene scene

Scene to operate with.

Returns
Type Description
T

A component of the matching type, if found.

Type Parameters
Name Description
T

Type of the component.

GetComponentInChildren<T>(Scene, Boolean)

Returns the component of Type type in the located on scene root GameObject or any of its children using depth first search. A component is returned only if it is found on an active GameObject.

Declaration
public static T GetComponentInChildren<T>(this Scene scene, bool includeInactive = false)
    where T : class
Parameters
Type Name Description
Scene scene

Scene to operate with.

System.Boolean includeInactive

Should Components on inactive GameObjects be included in the found set?

Returns
Type Description
T

A component of the matching type, if found.

Type Parameters
Name Description
T

Type of the component.

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