Class AssetDatabaseUtility
AssetDatabase utility methods.
Inheritance
System.Object
AssetDatabaseUtility
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: StansAssets.Foundation.Editor
Assembly: cs.temp.dll.dll
Syntax
public static class AssetDatabaseUtility
Methods
GetAssetAbsolutePath(Object)
Returns the absolute path name for the asset.
Declaration
public static string GetAssetAbsolutePath(object asset)
Parameters
Type | Name | Description |
---|---|---|
System.Object | asset | A reference to the asset. |
Returns
Type | Description |
---|---|
System.String | The asset path name, or null, or an empty string if the asset does not exist. |
GetLocalIdentifierInFile(Object)
Gets the local Identifier In File, for the given GameObject Return 0 in case Game Object wasn't yet saved
Declaration
public static int GetLocalIdentifierInFile(object unityObject)
Parameters
Type | Name | Description |
---|---|---|
System.Object | unityObject | GameObject tou want to check |
Returns
Type | Description |
---|---|
System.Int32 |