Class AN_ImageManager
This class is used to load images from the network and handles local caching for you. https://developers.google.com/android/reference/com/google/android/gms/common/images/ImageManager
Inheritance
System.Object
AN_ImageManager
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: SA.Android.GMS.Common.Images
Assembly: cs.temp.dll.dll
Syntax
public class AN_ImageManager
Methods
LoadImage(String, Action<AN_ImageLoadResult>)
Load an image to display from a URL. Note that this does not support arbitrary URIs - the URI must be something that was retrieved from another call to Google Play services.
Note that you should hold a reference to the listener provided until the callback is complete. For this reason, the use of anonymous implementations is discouraged.
The result is delivered to the given callback on the main thread.
Declaration
public void LoadImage(string url, Action<AN_ImageLoadResult> callback)
Parameters
Type | Name | Description |
---|---|---|
System.String | url | URL to load the image data from. |
Action<AN_ImageLoadResult> | callback | The callback that is called when the load is complete. |