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Namespace SA.Android.Content.Res

Classes

AN_Configuration

This class describes all device configuration information that can impact the resources the application retrieves. This includes both user-specified configuration options (locale list and scaling) as well as device configurations (such as input modes, screen size and screen orientation).

AN_Resources

Class for accessing an application's resources.

The Android SDK tools compile your application's resources into the application binary at build time. To use a resource, you must install it correctly in the source tree (inside your project's res/ directory) and build your application. As part of the build process, the SDK tools generate symbols for each resource, which you can use in your application code to access the resources.

Using application resources makes it easy to update various characteristics of your application without modifying code, and—by providing sets of alternative resources—enables you to optimize your application for a variety of device configurations (such as for different languages and screen sizes). This is an important aspect of developing Android applications that are compatible on different types of devices.

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